Unity · Full-Stack · Remote

Pierre-Alexis Lamotte

Software engineer & Unity developer.

Based in Belgium (GMT+1)Remote worldwide

I’m a software engineer working across backend, web, and interactive systems. I’ve built internal logistics tools used in 15+ countries, designed and integrated REST APIs, and delivered full-stack features across Node.js, PHP, SQL, and React. I also develop Unity and WebGL experiences, including commercial games reaching 120,000+ players, and build tooling for asset pipelines and automation. I’ve also taught Unity and programming to 100+ students.

I'm looking for remote roles where I can combine solid backend engineering with interactive technologies or internal tools, while remaining open to relocation with visa sponsorship for the right opportunity.

Unity · C# · WebGLNode.js · React · PHP · SQLTools · Pipelines · Internal APIsEnglish/French
Low-poly avatar of Pierre-Alexis Lamotte

Skills

A quick overview of the technologies and practices I use most often in full-stack engineering and game development.

Backend & API Engineering

Web / Backend
  • REST API design & implementation
  • Node.js (Express) & PHP development
  • SQL queries (joins, filtering, schema basics)
  • Authentication workflows (Firebase Auth, sessions)
  • Data validation & error handling
  • Deployments with NGINX & basic server environments

Full-Stack & Web Development

Frontend / Integration
  • React (SPA, reusable components, reactive data flows)
  • Next.js (App Router, routing, layouts, server components)
  • Reusable component architecture & state management
  • Internal dashboards & admin tools
  • Integration with REST APIs & backend services
  • WebGL deployments & backend integrations
  • UI/UX for internal tools & productivity apps

Unity & Interactive Systems

Unity / Gameplay
  • ScriptableObject-based architectures
  • Event systems (C# & ScriptableObject events)
  • Coroutines, async workflows & gameplay logic
  • Unity UI (uGUI) & basic UI Toolkit fundamentals
  • WebGL build optimization & hosting
  • Backend-connected features (scores, rewards, remote data)

Software Architecture & Engineering

Architecture
  • Clean architecture & modular code structure
  • Object-oriented design & SOLID principles
  • State-driven systems & feature managers
  • Automation scripts & lightweight pipelines
  • Git/GitHub workflows (branches, PRs, reviews)
  • Technical documentation & mentoring (100+ students)

Featured Projects

Unity · Full-Stack · Creative Dev

Game · Unity · WebGL · Telegram

Lenta (Лента) Loyalty Game – Catch-the-eggs

· 2024

Lead Unity Developer – Gameplay & Integration

Fast-paced catch-the-eggs style game deployed as a Telegram WebGL experience for one of Russia’s largest retail chains.

  • Built the Unity client: core gameplay, UI, and overall game flow.
  • Designed server-side score validation rules (time/score consistency) and guided their backend implementation.
  • Integrated loyalty-card APIs so in-game performance granted real discount coupons.
  • Debugged API and WebGL-related issues (CORS, endpoints, deployment constraints) to stabilize production builds.
  • Supported a nationwide promotion that reached 120,000+ players across Telegram and retail locations.
UnityC#WebGLTelegram WebAppREST APIs
Lenta (Лента) Loyalty Game – Catch-the-eggs

Game + Tools · Unity · Electron · Node.js

Pacman-style Promo Game & Asset Tool

· 2024

Creative Developer – Game & Tools

Pacman-inspired promotional game paired with a custom Electron tool enabling marketing teams to reskin the game without rebuilding Unity.

  • Developed the game in Unity and deployed it as a Telegram-compatible WebGL experience.
  • Built an Electron + Node.js desktop tool allowing non-technical staff to update sprites and branding without a new Unity build.
  • Implemented automatic image processing (resizing, format checks, previews) to reduce configuration errors.
  • Created backend logic and SQL storage for runtime asset loading, enabling multiple campaigns from a single WebGL build.
  • Handled deployments and collaborated on NGINX configuration to ensure stable asset delivery.
UnityC#ElectronNode.jsSQLWebGL
Pacman-style Promo Game & Asset Tool

Game · Unity · WebGL · Event Campaign

Crypto Event Platformer

· 2024

Unity Developer – Gameplay & Gamification

2D platformer built for an IRL event where strong performance granted real-world rewards such as drinks and merchandise.

  • Implemented platforming gameplay, in-game currency, and a reward shop.
  • Designed anti-cheat and score-validation rules and integrated them with backend endpoints.
  • Implemented leaderboard logic using Telegram IDs for secure and unique player identification.
  • Delivered the full event flow: play → score → server validation → on-site reward collection.
UnityC#WebGLTelegram WebAppREST APIs
Crypto Event Platformer

Product · Next.js · Firebase · Multi-language

우리Step Housing – Short-term Homes in Seoul

· Ongoing

Full-Stack Developer – Product & Platform

Web platform helping foreigners find verified short-term housing in Seoul, with multi-language support, secure authentication, and a structured listing workflow.

  • Built a Next.js application with multi-language routing (English, French, Korean and more) and a clean, mobile-friendly UI.
  • Implemented public listing pages with detailed housing data: pricing, availability, equipment, minimum stay, and verification status.
  • Set up Firebase authentication and protected routes so only verified users can access the host-side listing workflow.
  • Designed and implemented the listing creation form, including validation, equipment selection, minimum stay logic, and dynamic fields.
  • Integrated a contact flow allowing visitors to reach out directly about a specific home through the platform.
Next.jsReactChakra UIFirebase AuthFirestorei18n
우리Step Housing – Short-term Homes in Seoul

Experience

Full-Stack · Unity · Internal Tools

Software Developer (Transport Management System)

2024 – Present

Dornach / Ziegler Group

Development and maintenance of a PHP-based Transportation Management System used daily for dispatch, planning, invoicing, and logistics operations.

  • Implement features for invoicing, credit notes, and core TMS screens used in day-to-day operations.
  • Redesign and extend existing screens to make workflows faster and more user-friendly for operational staff.
  • Fix functional issues and data inconsistencies reported by trainers and end users.
  • Integrate PHP modules with internal REST APIs and the SQL data layer.
  • Collaborate with a product owner and trainers to translate user needs into stable features used by ~50 daily users.
Software Developer (Transport Management System)

Game Development Instructor (Unity & C#)

2022 – 2024

Multiple schools (Bachelor & Master levels)

Taught Unity, C#, and game development to mixed-level groups ranging from beginners to 3rd-year and Master students. Courses combined theory, hands-on exercises, and full project supervision.

  • Delivered courses covering Unity fundamentals, C# scripting, project structure, prefabs, collisions, tilemaps, coroutines, events, ScriptableObjects, and simple game architectures.
  • Supervised complete student projects (teams of 3 to 6), guiding gameplay loop design, code organisation, debugging, and technical decision-making.
  • Helped students build platformers, runners, shoot-em-ups, and themed mini-games from scratch using professional workflows.
  • Introduced Git workflows adapted for Unity to prevent conflicts and project corruption.
  • Provided individual support during and outside class hours, including weekend mentoring sessions for struggling groups.
  • Encouraged a reasoning-based approach (“understand before generating”), helping students evaluate their own solutions and adopt cleaner patterns.
View detailed teaching content →
Game Development Instructor (Unity & C#)

Software Developer – Internal Tools & Intranet

2021 – 2022

Dornach / Ziegler Group

Full-stack development of internal tools used by HR, agency managers, and operational teams across 15 countries. Worked autonomously on PHP modules and collaboratively with the intranet team on React/Node.js features.

  • Built a full-stack onboarding/offboarding workflow integrating with the Jira API, automatically generating tickets across hardware, software, and access-rights teams.
  • Collaborated with the intranet team to develop React/Node.js modules used daily across multiple branches.
  • Maintained and extended legacy PHP applications, including refactoring and feature upgrades.
  • Integrated backend logic with SQL queries and internal REST APIs to reduce manual workload and improve reliability.
  • Collaborated with HR and agency managers to translate operational needs into stable, user-facing tools.
Software Developer – Internal Tools & Intranet

Full-Stack Developer (Intern) – CO₂ Module

2020

Dornach / Ziegler Group

Development of a carbon-footprint tracking module integrated into the internal logistics CRM, combining API data, business rules, and database optimisation.

  • Expanded an initial version of the module and handled significant parts of its full-stack implementation (PHP/JavaScript + SQL).
  • Computed CO₂ impact per route using Google Maps routing data combined with database values for each truck model.
  • Stored results in the database to avoid repeated API calls, enabling fast retrieval when identical routes were requested.
  • Implemented logic improvements to ensure consistent calculations and support compliance & sustainability reporting.
  • Delivered a production-ready feature under supervision and contributed maintenance fixes after the initial release.
Full-Stack Developer (Intern) – CO₂ Module

Contact

I'm open to remote opportunities in backend / full-stack engineering, internal tools, and Unity / interactive projects. For interviews, collaborations, or questions, feel free to reach out.

Remote-first · WorldwideOpen to relocationVisa sponsorship welcome